Posts Tagged mods
Well, it’s not exactly my new PC, rather my husband’s. Anyway, I’m happy! 16 GB RAM, meaning, I can easily give Minecraft 4GB! And play all the mods =P (I didn’t try shaders tho, graphic card still sucks and will be changed later).
But first of all, an almost perfect sunrise!
Graphically I still can’t do much, as the graphic card sucks. Still – little things are perfectly possible!
So peaceful *-* Hobbit’s Shire. I always could play there, buut now I can actually play the LotR mod and go to fight enemies without being afraid of lags 😀
Trying a private mod pack I got to see this scenery: Archer Zombie (infernal mob) fighting a Farlander Boss! Who will win? I actually didn’t see the result. The leaves in the air come from the weather mod – now also finally playable lagless!
First time trying a mod called “Hats”. It’s funny, because animals aswell as monsters have a chance to spawn with a random hat – and I didn’t know this before! Now actually being able to use all mod packs I could see it ingame.
Most badass moon ever – nothing more to say here :v
So from 1GB to 4GB for Minecraft, this surely is a huuuge change 😮
I hardly could decide what to play now and besides a few private mod packs I just got launchers (actually 4, including FTB, Tekkit, Void and AT Launcher). One mod pack deserves to be mentioned here: “Natural Magic” from the AT Launcher!
It has no tech but a nice combination between Magic, Nature and Archaeology, tho I never tried such mod. Regarding magic, there are actually many packs, however, this one includes (besides the usual Thaumcraft & co stuff) Ars Magica 2 and Runic Dungeons. Two mods I hardly got to work together with other mods. And here they are, so this makes me pretty happy 😀 But still not enough of awesomeness, with CoFH included the author configured the ore spawn more frequently and in higher layers – and I love this, because I’m lazy and like to get fast to “the good stuff” =P
Another mod I want to play through (besides Lord of the Rings mod) is Advent of Ascension. It’s a tough one with hard monsters, many new items, leveling system and 19(!) new dimensions (kinda remembers me of Divine RPG mod). Divine RPG is out for 1.7.10 aswell, tho I always thought those two things would be the same but appearently not. So I might try to put those 2 together which first seems to me like a crazy idea.
First, sorry about not posting since a long time now. It’s summer here and hot and this makes me really lazy. I have not forgotten about this page, I still love it and will never abandon ❤
And now to the topic, Torchlight 2, another hack&slay game and as mentioned in the title, I play it modded..!
So here we have the mod list in the order I play them. In Torchlight 2 the mod order seems quite important.
Ok. Let’s see what we’ve got:
#1 Enhanced Retex Part I + II
To say it short, it’s a rework of the ingame textures. I’ve seen a few screenshots and liked it instantly, so I got this one.
#2 Synergies All Addons
This mod combines addons for the popular Synergies mod. I don’t really know exactly what it all covers but as example some beautiful beams from items on the ground.
#3 LAO 2.0 Chaos Edition
So this one is funny. Original affixes have been removed and items spawn with random ones. I always love random stuff, so a must-take for me :D! Further it seems to balance out 1handed and 2handed weapons.
#4 Arkham’s & Ripper’s Armory
Some additional equipment with great skins!
#5 SynergiesMOD Compatible Torchlight 2 Essentials
A collection of smaller mods which can be used along with the big synergies mod. I couldn’t yet find a list but saw ingame stuff I wanted to have before, like the gold chest (a locked gold chest spawning in a map, the key is being dropped by monsters of the same map), or better (larger) inventory, more pets, classes, etc.
#6 Synergies MOD
Now here we are, the Synergies Mod! Said to be an overhaul and balance making to Torchlight 2. For more infos you maybe want to browse on their site: http://www.synergiesmod.com/
#7 Far East Pack 1+2
My favourite and my bread and butter! This one brings some awesome classes into the game, with awesome styles, awesome weapons, awesome equip and overall alot of awesomeness ;D
I personally love to play the Kensai class! So yea, another MUST-HAVE!
And here is, what I’ve been talking about, my beloved Kensai! + DAT Samurai Sword ❤
On this picture low level. I had her higher yet, on veteran difficulty tho. After a while I decided to leave her and remake her in elite difficulty.
Btw, it is not always necessary to remake a char to change difficulty. You can do it through a console comment. However, I'd feel like cheating + I wanted the experience from the begin, so I just remade her.
And finally I’ve got here a nice example of one of the modded weapons ingame. The legendary drop is still rare tho. And those of you who know german language, can even see the random affixes, the weapon has now. I will try to think of changing the language into english next time, sorry about that!!
So.. back to gaming :3
Btw, I highly recommend this mod combination, it’s alot of fun!
Sometimes I like trying out just new combinations of mods which I gather by myself.
Today I didn’t feel much into that technical stuff of Tekkit Lite nor too much into fighting like in Hexxit, so I tried the new version of Sim-U-Kraft – “reloaded” now for 1.7.10.
Together with “Ruins” by AtomicStryker, some utility mods and some just for fun:
- Armor Status HUD
- Status Effect HUD
- Damage Indicators (shows HP bars on mobs)
- Tree Capitator (chop down whole tree at once)
- Lucky Blocks (lucky blocks leave items, enemies or traps when being destroyed)
- Deconstruction Mod (adds deconstruction table)
- Roxas Fuel Mod (adds fuels)
- Backpack Mod
- Cyanos Lootable Bodies (when dying, you leave a corpse with your items in it)
- Dungeonpack (dungeons to “clear” and then maybe to use as own buildings)
- Improving Minecraft (some utilities, like craftable saddles etc)
- Inventory Tweaks
- Ironchests (bigger chests)
- Jabba (a barrel mod)
- Loot Bags (mobs drop bags which contain items; if taking all items out, bag disappears; can’t be used to store items)
- Magic Clover (grass on chance drop a clover which can be used to get a random item – or a free creeper!)
- More Furnaces (you can upgrade furnaces for higher cooking speed)
- Mo’Villages (I’ve set distance in the config file to 32, so they won’t spawn more often than in vanilla minecraft; however they are more beautiful and can spawn in all biomes now)
- NEI (for ingame recipes)
- Optifine (to adjust graphics, reduce lag)
- Waila (shows the block you are looking at)
So let’s see, what have I done today.
I would say, this is the Jack Sparrow ship! 😀
-> Loot Bags!
This is why I love the mapwriter mod! It does not only include a minimap, but also draws a map from where you’ve been yet.
And here we have an ugly Sim building the first residence. It’s kept VERY simple, because our first goal is to get more people, which will come with more homes available.
(And no worries! There are beautiful sims too!)
A lucky box in the wilderness near the village! Actually I wanted to take a screen after opening it, but the creeper which came out just looked so evil, so I ran >_>
This dungeon is cleared now. Actually I could use this building, but for now I leave it.
Last thing I gonna show for today here: The Deconstruction Table! Very useful with all this loot from the Loot Bags :3
Maybe in all abit “cheatlike”. Well, not always I feel like grinding! :v